Post by juanelartesano on Mar 10, 2016 8:33:07 GMT -8
Given that I've been dealing and suffering with aides lately I decided I would do a small guide for any people interested in creating good aides.
Index
1. A few words
There is a lot of information about aides online, my guide it's not perfect, not even near, but it's a compilation of all the information I've been able to find and try, the best combination of all I could find is the one I will put on this guide.
One important detail to keep in mind is, what this guide it's not meant to be
2. Choosing the right aide
The title of this section is a bit misleading, as I said, I will not tell you which aide is best for you, but this section is to tell you how to know which aide is good and which one is not.
So, you have hired the aide, what now? Well, the first thing you need to do is, reveal the stats (Lookout, Navigator, ...). This is what I aim with this section, to let you know which stats are "good". Well, good, as usual it's a relative measure, but in my experience some aides seem to have different concepts of "good". I will explain some statistical facts (i.e. not true on 100% percent of the cases) I was able to gather.
So, with all that, what is a good aide? Well, it depends. Let's take a couple of examples
Edgar
Edgar is a really good adventure aide (Rassalon gave me this amazing recommendation), let's take a look at its skills
As it can be seen the best adventure skills of Edgar are definitely StoreKeeper related (With some exceptions, but those exceptions require not so high stats). So, which one is a good Edgar? I would say an edgar with around 70 of storekeeper. Still it would not be a bad idea for edgar to have not so low navigator and lookout, but one can live without those.
Io
Let's give another example with one of my personal favorites, Io.
It's pretty obvious that Io it's a lieutenant through and through . But, also it haves really good skills as a surgeon. Also, personally, I like fire prevention for production. So, now the line gets blurry, because now I need good stats in lieutenant, surgeon and StoreKeeper. So, a good Io for me was something around 60 in all those three stats.
So, in conclusion, what it's a good aide? Well, it depends on which duties you need your aide. I would say get an aide with stats are high enough to unlock the skills you want without spending too much time leveling the aide up or plain and simple, a really high stats on one specific duty. For example, in my case my Beatrice had 72 as PayMaster because I wanted her to have really high Paymaster for higher success rates in productions.
3. Revealing your aide stats
Alright, this is where things get confusing, at least got confusing to me. All the aides you get they begin with question marks where they stats should be, as you know. Well, knowing ASAP which stats your aide might have is really important, why? To avoid spending time on an aide that will give no good results. Before actually describing the technique I found to be the best I will discuss many techniques people use to reveal their aide stats and which ones I found to be true. These techniques were widely discussed in many forums, but they are enclosed pretty well in this guide.
The drifting test
This is a really good technique and I strongly recommend it for the first levels, but it's just too time consuming. But the truth is, this test is based in one of the most widely discussed and proven facts about aide numbers. This fact is described in this post (Among several others).
Yes, this is true, I made some tests with this and it haves a good success rate (~70%). But to test this fact you'd need WAY TOO MUCH time per aide you want to discover. This might be good for an aide kind of leveled already but still with their stats not revealed, something like an aide with levels 6/6/6. There is a workaround though for really low level aides! I used the drifting tests and the fact about aide traits to discard bad aides (for the stats you are aiming) in a short amount of time (Namely, 15 minutes).
Some previous facts about new aides that we will use for this test.
Using those facts you can do some level up with your candidate aide in a sort of mini drifting test.
The collection/production/disaster test
This is a really good test, I like it a lot (For some traits, for others it's too boring, annoying). I have nothing bad to say about it, but of course it's not so precise, so it's not a test to do alone, but a good early discarder also. It's based in a solid and known fact that are the bonuses and helps that each duty haves.
The level up like crazy(?) test
Oh, the old good leveling up like crazy, this is an amazing technique, and yes, 100 times, yes, it's reliable, but, can also be expensive. I used it with EA goods with my aide beatrice and edgar and they both led to high stats in the target trait. I think this can also be done with maritime quite easily also for less expenses, but can take a bit more time.
One note about the note: The note recommending sailing between level up it's a good recommendation, and it's actually sort of true, but the reason it's not like the developers are dark magicians who hate EA goods, it's just based on the fact that you are not triggering the rule of 'X days on the sea', so, it's not like using EA goods will lead to a bad aide, it's just that you are gambling and hoping the trait is actually good.
Well, in conclusion, what would I recommend? Do the mini-drifting test, follow it by a production test if possible and not too annoying, and level up the first 10 levels (Take notes of the traits, I recommend some spreadsheet software), if you see that, overall, the aide levels up more than 3 or 4 times while training it, then I would recommend you to dismiss it. But, remember, at the end, the only way to be 100% sure is by finally revealing the aide trait.
4. Aide food production
Let's now begin with the other way to have good stats for your aides, feeding them to dead . I will begin with a caveat: Many people think their aides grow well by themselves, and I do agree, mostly. If you have an aide specialized in one task, it is true, most of the time they will grow more than fine. But I'm greedy, really greedy, I like aides that can do multiple tasks (lieutenant + surgeon is an usual combo I like), therefore I need multiple good stats, besides, I do like the shiny S in their stats. Well, let's begin.
What do you need to do aide food?
Skill-wise, R7 cooking, that's it. Depending on whether you want to craft the vigor food that is used as ingredient for the actual food, that might change, but I would not recommend that (Might be way too time consuming).
Where do I make it?
That question have two parts answer: You manufacture it in Lisbon, but you will be traveling between Athens, Alexandria, Genoa, Marseilles, London, Seville, Lisbon and Amsterdam to get all the ingredients.
What are the ingredients required to make the aide food?
The aide food uses vigor food as ingredients, but luckily, all the vigor food required to manufacture the aide food is sold in clerks in different cities. See the ingredients here.
Where do I get those ingredients?
This haves a long answer, See next TasteMyJuiceBox's guide images that are really helpful for this
That is a lot of unlinked info, what to do now?
Well, first, make the vigor info needed it's just too hard, I would not do it. So, circling around and buying the vigor food is the best. But, well, the places are sort of far away, DON'T PANIC! (hitchhiker's guide to the galaxy reference, sorry). First some facts:
With all this, I kind of developed a good way for getting the food ingredients. This is made with the objective of making around 500 pieces of each type of aide food
Mediterranean:
Index
- A few words
- Choosing the right aide
- Revealing your aide stats
- Aide food production
- Aide food usage
1. A few words
There is a lot of information about aides online, my guide it's not perfect, not even near, but it's a compilation of all the information I've been able to find and try, the best combination of all I could find is the one I will put on this guide.
One important detail to keep in mind is, what this guide it's not meant to be
- Not a general guide about aides: If you want to know the general details about aides I recommend you this wiki page and this other
- Not a guide to help you choose which guide is your match: I would be lying if I said I have no preferences, but that does not mean that you should listen to me. For that purpose I recommend Abbye amazing selection helper
- Not an aide leveling guide
2. Choosing the right aide
The title of this section is a bit misleading, as I said, I will not tell you which aide is best for you, but this section is to tell you how to know which aide is good and which one is not.
So, you have hired the aide, what now? Well, the first thing you need to do is, reveal the stats (Lookout, Navigator, ...). This is what I aim with this section, to let you know which stats are "good". Well, good, as usual it's a relative measure, but in my experience some aides seem to have different concepts of "good". I will explain some statistical facts (i.e. not true on 100% percent of the cases) I was able to gather.
- A "good" stat for aides it's usually >=60
- Rarely, aides have good stats for more than one stat (This varies between aides)
- This is a gamble, you can get an aide with one stat really high, a REALLY bad aide, or something more balanced. Some aides have a tendence to having good stats (Beatrice in my experience haves this tendence), meanwhile others don't (For example, Io, it's EXTREMELY hard to get with high stats, I took around 10 Io's and the best I could get was ~50 on StoreKeeper, Surgeon and Liutenant)
- Usually aides have one good/really good stat
- It's rare to have an aide with good stats in two duties (Not impossible, I have one Edgar that disproves this)
- It's also rare to have aides with balance between duties (Not impossible, and sometimes, desirable)
So, with all that, what is a good aide? Well, it depends. Let's take a couple of examples
Edgar
Edgar is a really good adventure aide (Rassalon gave me this amazing recommendation), let's take a look at its skills
As it can be seen the best adventure skills of Edgar are definitely StoreKeeper related (With some exceptions, but those exceptions require not so high stats). So, which one is a good Edgar? I would say an edgar with around 70 of storekeeper. Still it would not be a bad idea for edgar to have not so low navigator and lookout, but one can live without those.
Io
Let's give another example with one of my personal favorites, Io.
It's pretty obvious that Io it's a lieutenant through and through . But, also it haves really good skills as a surgeon. Also, personally, I like fire prevention for production. So, now the line gets blurry, because now I need good stats in lieutenant, surgeon and StoreKeeper. So, a good Io for me was something around 60 in all those three stats.
So, in conclusion, what it's a good aide? Well, it depends on which duties you need your aide. I would say get an aide with stats are high enough to unlock the skills you want without spending too much time leveling the aide up or plain and simple, a really high stats on one specific duty. For example, in my case my Beatrice had 72 as PayMaster because I wanted her to have really high Paymaster for higher success rates in productions.
3. Revealing your aide stats
Alright, this is where things get confusing, at least got confusing to me. All the aides you get they begin with question marks where they stats should be, as you know. Well, knowing ASAP which stats your aide might have is really important, why? To avoid spending time on an aide that will give no good results. Before actually describing the technique I found to be the best I will discuss many techniques people use to reveal their aide stats and which ones I found to be true. These techniques were widely discussed in many forums, but they are enclosed pretty well in this guide.
The drifting test
Rule 2: When the aide sails for days (with ship really moving on sea) greater than the trait value which corresponds to the current aide duty, that trait has a high chance of rising when next level up occurs.
Note: this is rule is less reliable than Rule 1 and is more like a tendency. Yet, it lets you test the aide’s traits early without the need to do so many level ups like the case in rule 1.
Usage: Drifting Test
1. Hire aide.
2. Put your aide to the duty corresponding to your target aide trait
3. Prepare enough water and food
4. Set sail and sail for some days to let your aide get exp until he/she reaches a level that sailing for the next N days (N=your target min. trait level) won’t lead to another level up. Once such a level is reached, enter port immediately. Stock some food and water.
5. Set sail (you can use the least level of sail to sail with the lowest speed). Sail for N days (N=your target min. trait level). Note: You should not have a level up during such sailing, otherwise that will break the process.
6. Return to port.
7. Change the aide duty to the one which gives most exp to one of aide's 3 levels (adv/trade/battle) which is the lowest.
8. Set sail again. Sail until the aide level ups.
9. Check if your targeted trait has increased. If yes, I recommend you to dismiss the aide and re-hire and retest. If no, keep the aide.
Note: if you wish to do this test, follow it up by using the more-reliable method in rule 1 and keep a record of trait increases afterwards. If your target trait increases too frequently, consider dismissing the aide and re-hire.
Note: this is rule is less reliable than Rule 1 and is more like a tendency. Yet, it lets you test the aide’s traits early without the need to do so many level ups like the case in rule 1.
Usage: Drifting Test
1. Hire aide.
2. Put your aide to the duty corresponding to your target aide trait
3. Prepare enough water and food
4. Set sail and sail for some days to let your aide get exp until he/she reaches a level that sailing for the next N days (N=your target min. trait level) won’t lead to another level up. Once such a level is reached, enter port immediately. Stock some food and water.
5. Set sail (you can use the least level of sail to sail with the lowest speed). Sail for N days (N=your target min. trait level). Note: You should not have a level up during such sailing, otherwise that will break the process.
6. Return to port.
7. Change the aide duty to the one which gives most exp to one of aide's 3 levels (adv/trade/battle) which is the lowest.
8. Set sail again. Sail until the aide level ups.
9. Check if your targeted trait has increased. If yes, I recommend you to dismiss the aide and re-hire and retest. If no, keep the aide.
Note: if you wish to do this test, follow it up by using the more-reliable method in rule 1 and keep a record of trait increases afterwards. If your target trait increases too frequently, consider dismissing the aide and re-hire.
Example your aide has 50 surgeon trait, this mean your aide needs to sail 50 days in that duty to raise the chance for it grow on the next level up.
You can replace the sailing requirement using aide food, each aide food replace 5 days at sea. But say for 50 surgeon trait it would take 10 surgeon aide food to meet the requirement
You can replace the sailing requirement using aide food, each aide food replace 5 days at sea. But say for 50 surgeon trait it would take 10 surgeon aide food to meet the requirement
Some previous facts about new aides that we will use for this test.
- Aides begin with either battle, adventure or trade in level 1. I.e. 1/0/0, 0/1/0 or 0/0/1.
- Aides have a sort of default initial duty, usually the one that will level up their initial level 1 (Unless you have an aide in that duty already). For example, an aide that begins with trade 1 usually will have paymaster as initial duty.
- Aides begin with 20 days of bonus sailing experience
- There are three duties that give 100% percent of experience when sailing to either battle, adventure or trade. Namely: Navigator for adventure, Paymaster for trade and Lieutenant for maritime.
Using those facts you can do some level up with your candidate aide in a sort of mini drifting test.
- Have some food for ~20 days
- Depending on your initial aide, assign it to a duty where its level is still 0. For example, trade is 0, assign it to paymaster.
- Go sailing!
- Wait until the aide level up, write down the traits obtained
- Change duty for the given duty that will give max experience for the level that is still 0
- Keep sailing until level up, write down the traits obtained
- keep leveling until level up to lvl 2 on any level of your preference (Use the given duty), write down the traits obtained
- OPTIONAL: Keep sailing until made lvl 2 on any other level, write down the traits obtained
- If the aide levels up two times on the target trait(s), dismiss it
The collection/production/disaster test
Rule 3: Some aide traits increase the success rate of collection/production/relieving of disasters.
Usage: Duty-specific Tests
Navigator: Seaweed Removal Test
1) Sail to Amazon River
2) Visit any webpage with a stopwatch program (or you can use a real one if you wish) to take the amount of time needed for seaweed removal. Precision is to seconds.
3) Get seaweed strangling your rudder
4) Set your aide as navigator and immediately start the timer
5) Wait for removal of seaweed. Once it’s removed, stop the timer. If the seaweed is not removed by your aide, discard that taking
6) Set your aide back to other aide duty
7) Repeat 3) to 6) for 10 – 20 times.
8) Calculate the average time needed to remove seaweed. The less it is, the better is your aide’s navigator trait. For an aide with 60+ navigator trait, you should aim for average time <60 seconds.
Lookout: Collection Tests
Do 10 rounds of tests, each with 100 collections. Check for number of great successes. The more it is, the better is your aide’s lookout trait. For 60+ lookout, it’s better to have 22+ average great successes per 100 collections.
Paymaster: Production Test
Buy 100 chickens. Use “Livestock secrets – Poultry” to turn them into eggs. Normally 1 chickens produces 2 eggs, but in great successes 3 eggs are produced (1 great success gives 1 extra egg). Therefore, after production finishes, check the number of eggs. Your number of eggs now – your number of eggs if no great success = number of great success. If you get 220 eggs, number of great successes is 220-200=20. Repeat this test by turning 200 eggs back to chickens and chickens to eggs again using “Traveller’s food procuring skill”, and count the number of great successes by looking at the resulted number of chickens or ducks – the amount above 100 is the number of great successes. Repeat these tests for around 10 rounds while noting the number of great successes in each round. Then calculate the average of them. The more is the amount of great successes, the better is your aide’s paymaster trait. For 60+ lookout, it’s better to have 22+ average great successes per 100 productions.
Store Keeper: Firefighting Test
Refer to Seaweed Removal Test for Navigator but change the duty to store keeper. Cause fire by getting hit by incendiary shots. Then set aide to store keeper to clear it.
Lieutenant: no test
(No applicable duty-specific test so far. )
Surgeon: Cure Test
Refer to Seaweed Removal Test for Navigator but change the duty to surgeon. Cause diseases by staying in front of harbor on sea with no food. Then set aide to surgeon to cure them.
Note: Also follow the tests up by using the more-reliable method in rule 1 and keep a record of trait increases afterwards. If your target trait increases too frequently, consider dismissing the aide and re-hire.
Usage: Duty-specific Tests
Navigator: Seaweed Removal Test
1) Sail to Amazon River
2) Visit any webpage with a stopwatch program (or you can use a real one if you wish) to take the amount of time needed for seaweed removal. Precision is to seconds.
3) Get seaweed strangling your rudder
4) Set your aide as navigator and immediately start the timer
5) Wait for removal of seaweed. Once it’s removed, stop the timer. If the seaweed is not removed by your aide, discard that taking
6) Set your aide back to other aide duty
7) Repeat 3) to 6) for 10 – 20 times.
8) Calculate the average time needed to remove seaweed. The less it is, the better is your aide’s navigator trait. For an aide with 60+ navigator trait, you should aim for average time <60 seconds.
Lookout: Collection Tests
Do 10 rounds of tests, each with 100 collections. Check for number of great successes. The more it is, the better is your aide’s lookout trait. For 60+ lookout, it’s better to have 22+ average great successes per 100 collections.
Paymaster: Production Test
Buy 100 chickens. Use “Livestock secrets – Poultry” to turn them into eggs. Normally 1 chickens produces 2 eggs, but in great successes 3 eggs are produced (1 great success gives 1 extra egg). Therefore, after production finishes, check the number of eggs. Your number of eggs now – your number of eggs if no great success = number of great success. If you get 220 eggs, number of great successes is 220-200=20. Repeat this test by turning 200 eggs back to chickens and chickens to eggs again using “Traveller’s food procuring skill”, and count the number of great successes by looking at the resulted number of chickens or ducks – the amount above 100 is the number of great successes. Repeat these tests for around 10 rounds while noting the number of great successes in each round. Then calculate the average of them. The more is the amount of great successes, the better is your aide’s paymaster trait. For 60+ lookout, it’s better to have 22+ average great successes per 100 productions.
Store Keeper: Firefighting Test
Refer to Seaweed Removal Test for Navigator but change the duty to store keeper. Cause fire by getting hit by incendiary shots. Then set aide to store keeper to clear it.
Lieutenant: no test
(No applicable duty-specific test so far. )
Surgeon: Cure Test
Refer to Seaweed Removal Test for Navigator but change the duty to surgeon. Cause diseases by staying in front of harbor on sea with no food. Then set aide to surgeon to cure them.
Note: Also follow the tests up by using the more-reliable method in rule 1 and keep a record of trait increases afterwards. If your target trait increases too frequently, consider dismissing the aide and re-hire.
The level up like crazy(?) test
Rule 1: The lower is an aide trait, the more likely it will rise by 1 when the aide levels up.
The rule speaks for itself. This rule is generally agreed and it is widely considered quite reliable (at least it is true for me).
Usage: You can level up your aide normally and record the traits which increased during each level up. Check the first 5-10 level ups and see if your target aide trait has too many increases: the fewer it is, the better is the trait. I always aim for at least 60 for my target trait, and I expect around only 2-4 trait increases per 10 level ups for my target trait.
Note: It is recommended that you sail for some 10 days between each level up as some people find that leveling up aides consecutively by selling EA goods without sailing MAY lead to poor aide traits. Although this is not confirmed, it is recommended that you do some sailing interleaving levelling up of aides.
The rule speaks for itself. This rule is generally agreed and it is widely considered quite reliable (at least it is true for me).
Usage: You can level up your aide normally and record the traits which increased during each level up. Check the first 5-10 level ups and see if your target aide trait has too many increases: the fewer it is, the better is the trait. I always aim for at least 60 for my target trait, and I expect around only 2-4 trait increases per 10 level ups for my target trait.
Note: It is recommended that you sail for some 10 days between each level up as some people find that leveling up aides consecutively by selling EA goods without sailing MAY lead to poor aide traits. Although this is not confirmed, it is recommended that you do some sailing interleaving levelling up of aides.
One note about the note: The note recommending sailing between level up it's a good recommendation, and it's actually sort of true, but the reason it's not like the developers are dark magicians who hate EA goods, it's just based on the fact that you are not triggering the rule of 'X days on the sea', so, it's not like using EA goods will lead to a bad aide, it's just that you are gambling and hoping the trait is actually good.
Well, in conclusion, what would I recommend? Do the mini-drifting test, follow it by a production test if possible and not too annoying, and level up the first 10 levels (Take notes of the traits, I recommend some spreadsheet software), if you see that, overall, the aide levels up more than 3 or 4 times while training it, then I would recommend you to dismiss it. But, remember, at the end, the only way to be 100% sure is by finally revealing the aide trait.
4. Aide food production
Let's now begin with the other way to have good stats for your aides, feeding them to dead . I will begin with a caveat: Many people think their aides grow well by themselves, and I do agree, mostly. If you have an aide specialized in one task, it is true, most of the time they will grow more than fine. But I'm greedy, really greedy, I like aides that can do multiple tasks (lieutenant + surgeon is an usual combo I like), therefore I need multiple good stats, besides, I do like the shiny S in their stats. Well, let's begin.
What do you need to do aide food?
Skill-wise, R7 cooking, that's it. Depending on whether you want to craft the vigor food that is used as ingredient for the actual food, that might change, but I would not recommend that (Might be way too time consuming).
Where do I make it?
That question have two parts answer: You manufacture it in Lisbon, but you will be traveling between Athens, Alexandria, Genoa, Marseilles, London, Seville, Lisbon and Amsterdam to get all the ingredients.
What are the ingredients required to make the aide food?
The aide food uses vigor food as ingredients, but luckily, all the vigor food required to manufacture the aide food is sold in clerks in different cities. See the ingredients here.
Where do I get those ingredients?
This haves a long answer, See next TasteMyJuiceBox's guide images that are really helpful for this
That is a lot of unlinked info, what to do now?
Well, first, make the vigor info needed it's just too hard, I would not do it. So, circling around and buying the vigor food is the best. But, well, the places are sort of far away, DON'T PANIC! (hitchhiker's guide to the galaxy reference, sorry). First some facts:
- Buying food from the clerks is not like buying in the market, the numbers are random
- There is no items to reset the clerk to buy more food D:
- Some of the vigor foods you will need in bigger numbers
- You don't need to do port reset for more vigor food (!!!! ). All you need to do is wait aproximately 3 minutes outside of town and food will be re-supplied (Sometimes, it happens without leaving the town, just being in a different map, but this does not work 100% of the time)
- Some of the cities that sell the vigor food are relatively near (Athens - Alexandria, Tunis - Naples, Genoa - Marseilles, Lisbon - Seville, Amsterdam - London)
- All of these foods can be packed in your inv up to 200, but in the bank vault or shared storage, up to 999
With all this, I kind of developed a good way for getting the food ingredients. This is made with the objective of making around 500 pieces of each type of aide food
Mediterranean:
- Travel to Athens and buy mahashi
- Go to the bank and store the food bought
- Go back to the tavern and buy some more Mahashi
- Sail to Alexandria
- Buy lamb and turnip
- Go to the scholar and wait 3 minutes
- Buy lamb and turnip
- Repeat until 400 mahashi and 400 lamb and turnip
Genoa-Marseilles:
When you give one unit of food, that applies for all the aides that are with you. So, when you give the 20 units of food I was speaking, you are giving it to all your aides. So, regardless of the number of aides just give the same number as you had a single aide. A consequence of this is that is a good idea to try to sync the level as much as possible your aides in training to reduce the amount of food you will need overall.
Conclusion
Well, we have discussed a lot of information about aides and food on this guide, they are useful, and having good aides can give you a lot of benefits. It's time consuming to prepare the food, but you will get a lot of good rewards with aides: for example, paymaster aides with 100 on the trait, will increase greatly your great success rate for productions. Produce your food in great numbers, 400 or 500, it's more time effective, as with any production. And remember, give 20 food, and keep feeding until two times in a row the aides won't speak each time they level up.
Hope you find this guide useful, and good luck in creating good aides.
- Travel to Marseilles
- Buy Bouillabaisse, Boule and Assorted fruits
- Go to the bank and store the food bought
- Go back to the tavern but wait to enter 2 minutes
- Buy Bouillabaisse, Boule and Assorted fruits
- Sail to Genoa
- Buy meat pie and bagel
- Go to the bank and store the food bought, wait 3 minutes
- Buy meat pie and bagel
- Repeat until 400 Boule, Assorted fruits, Bouillabaisse, meat pie and bagel
- Sail to Amsterdam
- Buy Rye bread with raisins
- Go to the bank and store the food bought
- Go back to the tavern
- Buy Rye bread with raisins
- Sail to london
- Buy salmon meuniere and muffins
- Go to the bank and store the food bought
- Go back to the tavern
- Buy salmon meuniere and muffins
- Repeat until 400 muffins, salmon meuniere and rye bread with raisins
- Continue going to amsterdam until 800 rye bread with Raisins
Seville-Lisbon:
And by doing this you have fetched yourself all the ingredients you need to do all the aide food Just go to Lisbon and craft the food in the tavern. I recommend to bring groups of 130 to 140 of each food type because, as the rest of the food, the max you can carry of aide foods is 200 of each and with great success you'll produce 2 units.
5. Aide food usage
On some guides there is a lot of mixed information about how much food aides should be fed, take this from CPC's guide as an example
I personally tried some variations of this, with the numbers as said on the guide, but the results were unsuccessful. When giving food and leveling up the traits did not grew consistently. The 5-10 formula when giving all the aide foods led to around 2 traits growing.
I increasingly changed the numbers until 15 units of food. Then I just tried to give food until they stopped speaking, like the guide said, and the number became clear, 20 units of food! I finally found out that the right amount of food is 20 units, but there is a catch. I found out that after the 20 units most of the time works, but at a ramdom variation you'd feed them and when you give them one or two units of food, the aides will still speak!! So, my rate of feeding is this:
In single words, give 20 food, and keep feeding until two times in a row the aides won't speak. With the previous formula I discovered that I get the most aide trait increase per level. But, keep in mind, even when you do this you will not get a growth on ALL the traits you want, but it REALLY increases the chance, but if it doesn't grow, don't worry, there are good news. Even if a trait don't increase on a level up, you don't need to feed the aide again, the food will still be on efect, even more, it's almost completely certain that the trait will increase the next level up.
Alright, that covers one part of the food usage, but what happens when you have more than one aide with you? Well, that's actually the best you can do!- Sail to seville
- Buy Shrimp Marinade, Consomme Soup and Fava bean Soup
- Go to the bank and store the food bought
- Go back to the tavern
- Buy Shrimp Marinade, Consomme Soup and Fava bean Soup
- Sail to lisbon
- Buy Almond Biscuits, Portuguese Bouillabaisse and Lentil and Bacon Soup
- Go to the bank and store the food bought
- Go back to the tavern
- Buy Almond Biscuits, Portuguese Bouillabaisse and Lentil and Bacon Soup
- Repeat until 400 Shrimp Marinade, Consomme Soup, Fava bean Soup, Almond Biscuits, Portuguese Bouillabaisse and Lentil and Bacon Soup
5. Aide food usage
On some guides there is a lot of mixed information about how much food aides should be fed, take this from CPC's guide as an example
Your aide can gain points at EACH level up
Example your aide has 50 surgeon trait, this mean your aide needs to sail 50 days in that duty to raise the chance for it grow on the next level up.
You can replace the sailing requirement using aide food, each aide food replace 5 days at sea. But say for 50 surgeon trait it would take 10 surgeon aide food to meet the requirement
There are 2 ways to do this:
Every time your aide almost level up, you feed them until they full. They are full when they stop talking after you feed them that type of aide food.
2nd way is, my way. ^^ I keep rolling my aide duty for every 2 days sailing (some players prefer 5 days at sea). When their traits still has mark, I use the 1st way (feed them until they stop talking). When their traits still < 50, i give them 5 aide foods. When their traits > 50, i give them 10 aide foods.
Example your aide has 50 surgeon trait, this mean your aide needs to sail 50 days in that duty to raise the chance for it grow on the next level up.
You can replace the sailing requirement using aide food, each aide food replace 5 days at sea. But say for 50 surgeon trait it would take 10 surgeon aide food to meet the requirement
There are 2 ways to do this:
Every time your aide almost level up, you feed them until they full. They are full when they stop talking after you feed them that type of aide food.
2nd way is, my way. ^^ I keep rolling my aide duty for every 2 days sailing (some players prefer 5 days at sea). When their traits still has mark, I use the 1st way (feed them until they stop talking). When their traits still < 50, i give them 5 aide foods. When their traits > 50, i give them 10 aide foods.
I increasingly changed the numbers until 15 units of food. Then I just tried to give food until they stopped speaking, like the guide said, and the number became clear, 20 units of food! I finally found out that the right amount of food is 20 units, but there is a catch. I found out that after the 20 units most of the time works, but at a ramdom variation you'd feed them and when you give them one or two units of food, the aides will still speak!! So, my rate of feeding is this:
- Feed them 20 food of each type of target trait
- Remove all the messages from the aides speaking (right click and they will go away quick)
- Give 1 more food of a given type, if the aide speaks, repeat this step
- Give 1 more food of a given type, if the aide speaks, go back to the previous step
In single words, give 20 food, and keep feeding until two times in a row the aides won't speak. With the previous formula I discovered that I get the most aide trait increase per level. But, keep in mind, even when you do this you will not get a growth on ALL the traits you want, but it REALLY increases the chance, but if it doesn't grow, don't worry, there are good news. Even if a trait don't increase on a level up, you don't need to feed the aide again, the food will still be on efect, even more, it's almost completely certain that the trait will increase the next level up.
When you give one unit of food, that applies for all the aides that are with you. So, when you give the 20 units of food I was speaking, you are giving it to all your aides. So, regardless of the number of aides just give the same number as you had a single aide. A consequence of this is that is a good idea to try to sync the level as much as possible your aides in training to reduce the amount of food you will need overall.
Conclusion
Well, we have discussed a lot of information about aides and food on this guide, they are useful, and having good aides can give you a lot of benefits. It's time consuming to prepare the food, but you will get a lot of good rewards with aides: for example, paymaster aides with 100 on the trait, will increase greatly your great success rate for productions. Produce your food in great numbers, 400 or 500, it's more time effective, as with any production. And remember, give 20 food, and keep feeding until two times in a row the aides won't speak each time they level up.
Hope you find this guide useful, and good luck in creating good aides.